animate-objects

Installation
SKILL.md

Animate Objects

Give agency to passive data by attaching triggers, watchers, and autonomous update logic.

What This Skill Does

This spell transforms inert → reactive. It does NOT create new tools, train models, run one-off fixes, or build physical systems. The key pattern: existing artifact + trigger/watcher + bounded autonomy. In this grimoire, Animate Objects is treated as a literal spell with a prototype delivery profile. Canonical reference input: Animate Objects (spell).

When To Use

  • Trigger this spell when a user asks to make an existing static artifact self-updating, reactive, or autonomous. Look for:
  • "make it alive", "living document", "self-updating", "auto-refresh"
  • References to existing files: CSV, YAML, JSON, README, config, spreadsheet, dashboard, spec, diagram
  • Phrases like "pulls from [source]", "watches for changes", "reconciles differences", "flags when stale"
  • Desire for ongoing automation attached to a specific existing artifact

Prerequisites

  • No extra runtime dependencies beyond Hermes Agent and the normal toolset for this session.

Procedure

Installs
4
GitHub Stars
94
First Seen
Apr 27, 2026
animate-objects — hmbown/wizards-of-the-ghosts