guards-and-wards

Installation
SKILL.md

Guards and Wards

Layer many small defenses into a maze that exhausts intruders before they reach anything valuable.

What This Skill Does

In D&D, Guards and Wards fills an area with layered minor defenses — fog, locked doors, illusory walls, confusion effects — that individually are trivial but collectively make navigation exhausting. The real-world version is defense in depth through volume: honeypots mixed with real services, rotating credentials alongside decoy credentials, overlapping rate limiters and CAPTCHAs and behavioral analysis and IP reputation checks. No single ward stops a determined attacker. The maze does. In this grimoire, Guards and Wards is treated as a hybrid spell with a prototype delivery profile. Canonical reference input: Guards and Wards (spell).

When To Use

  • You are deploying, inheriting, or auditing a system and need a full security review.
  • Multiple attack surfaces — secrets, permissions, dependencies, network exposure — need to be assessed together.
  • A single Glyph of Warding is not enough; you need layered, system-wide defenses.

Prerequisites

  • No extra runtime dependencies beyond Hermes Agent and the normal toolset for this session.

Procedure

Installs
4
GitHub Stars
94
First Seen
Apr 27, 2026
guards-and-wards — hmbown/wizards-of-the-ghosts