guards-and-wards
Installation
SKILL.md
Guards and Wards
Layer many small defenses into a maze that exhausts intruders before they reach anything valuable.
What This Skill Does
In D&D, Guards and Wards fills an area with layered minor defenses — fog, locked doors, illusory walls, confusion effects — that individually are trivial but collectively make navigation exhausting. The real-world version is defense in depth through volume: honeypots mixed with real services, rotating credentials alongside decoy credentials, overlapping rate limiters and CAPTCHAs and behavioral analysis and IP reputation checks. No single ward stops a determined attacker. The maze does. In this grimoire, Guards and Wards is treated as a hybrid spell with a prototype delivery profile. Canonical reference input: Guards and Wards (spell).
When To Use
- You are deploying, inheriting, or auditing a system and need a full security review.
- Multiple attack surfaces — secrets, permissions, dependencies, network exposure — need to be assessed together.
- A single Glyph of Warding is not enough; you need layered, system-wide defenses.
Prerequisites
- No extra runtime dependencies beyond Hermes Agent and the normal toolset for this session.