audit-world
Audit World
Audit world: $ARGUMENTS
Overview
This skill performs comprehensive audits on worldbuilding projects to ensure:
- Entity Linking: All
[[wikilinks]]point to real entities - Bidirectional Connections: If A links to B, B should link back to A
- D&D 5e 2024 Compliance: Stat blocks are mechanically correct
- Template Compliance: Entities use correct templates for their type
- Orphan Detection: No entities exist without incoming links
- Consistency: Cross-entity references make logical sense
Instructions
Step 1: Parse Arguments
Extract from arguments:
More from hopeoverture/worldbuilding-system
create-world
Create a new worldbuilding project with full folder structure. Use when the user wants to start a new world, campaign setting, or fantasy setting like "create a world called Eldoria".
3generate-world
Generate an entire world with interconnected entities. Creates 80-120 entities including continents, regions, settlements, NPCs, organizations, history, and more. Use when the user wants a complete world generated automatically.
3validate-template
Validate a template or entity file has all required sections, YAML fields, and follows the worldbuilding system conventions. Use when creating new templates or checking if entities are properly structured.
3create-template
Create a new worldbuilding template for the Obsidian vault. Use when the user wants to add a new entity type template like "tavern template", "spell template", or "dungeon template".
2populate-entity
Scan an entity file to identify mentions of people, places, organizations, and other entities in the text. Creates missing entities using appropriate templates and adds wikilinks. Use when user wants to "populate", "fill out", "create linked entities", or "auto-generate connections" for an entity.
2random-encounter
Generate random encounters appropriate for a location, party level, or situation. Creates combat, social, or exploration encounters using existing world entities. Use when user wants "random encounter", "encounter table", or "what happens at [location]".
2