asset-gen
Installation
SKILL.md
Asset Generator
Assets come from godogen_assets: local generators on this machine's GPU, one command per task, free. Its checkout here is ${GODOGEN_ASSETS}, and its docs are the reference; this page is the TL;DR plus what the game needs on top. Read ${GODOGEN_ASSETS}/README.md once (conventions, a character start to finish, checking results), and a part's README up to How it works before first using its tool.
| Command | Makes | README in the checkout |
|---|---|---|
qwen-image |
PNG from text; rgba: real transparency; edit -i ref.png: image-to-image |
image/ |
gen3d |
textured GLB from an image | mesh/ |
mia-rig |
Mixamo-rigged humanoid from a GLB | rig/ |
add-moves, gen-moves |
idle/walk/run/jump onto a rig; custom moves from text prompts | motion/ |
grip-prop |
a prop made holdable; add-moves --hold puts it in a character's hand |
motion/ |
lipsync |
speaking mouth + lip-synced clip from a voice line | lipsync/ |
stable-audio |
sound effects, seamless ambience loops | sfx/ |
qwen-tts |
voice lines from a description, or cloned from a reference line | voice/ |
A character: qwen-image rgba (T-pose) → gen3d → mia-rig --fingers --anim none → add-moves, with gen-moves for custom moves and lipsync for speech. Props stop after gen3d; one a character holds goes on through grip-prop and add-moves --hold, never by an offset tuned in the engine.