david-mode

Installation
SKILL.md

David Mode

$david-mode must be the first non-whitespace token in the prompt. The trusted hook may keep it active for the current session. disable $david-mode clears that session state. If the hook receipt is absent or stale, apply David Mode for the current turn and report that sticky mode is unavailable.

Read ../../references/roblox-engineering.md before acting. Read ../../references/roblox-mcp-setup.md when MCP setup, absence, or client configuration is relevant. Repository instructions and the current source outrank generic DStack conventions. Delegation follows references/agent-runtime.md.

Studio preflight

On the turn that explicitly activates David Mode, check Studio once before choosing a playbook:

  1. If list_roblox_studios is available, call it once. Keep the matching Studio name and studio_id for later context inspection or Studio-fallback writes.
  2. If the runtime explicitly reports that the Roblox Studio MCP server/tool is missing or unconfigured, follow ../../references/roblox-mcp-setup.md: stop this turn and ask whether the user wants client-specific setup. Do not continue the original task or make writes while waiting for that answer.
  3. If the server is configured but the call fails because Studio is closed, disabled, or returns no connected Studio, report Roblox Studio MCP is not connected; continuing with repository-only context. Continue when the repository can answer the task. Do not ask the user to install it and do not retry during the same turn.
  4. If the runtime cannot distinguish missing configuration from a transient failure, report the uncertainty and ask the user to confirm the active client and connection state before writing. Do not guess.
  5. If several Studios are connected, match by the repository or place name. Ask the user which Studio to use only when later inspection is necessary and the target remains ambiguous.
  6. Before changing code whose correctness depends on an unresolved Studio-only fact, stop and ask the user to open the target Studio and its MCP connection. Never guess that fact.

Sticky turns reuse the result. Repeat the preflight only after a context-only Studio call fails or the user says the connection changed. If the user accepts MCP setup, configure it using the setup reference, direct them to restart Codex/their agent client (and Studio when required), and end the turn; the user retries the original task after restart. The preflight checks connectivity only; it never starts, stops, or controls a playtest.

Installs
2
GitHub Stars
2
First Seen
Sep 12, 2026