design-minigame
Installation
SKILL.md
Design Mini-Game — Interactive Spec Builder
3 agents (mechanic-designer → reward-and-funnel → critic) turn a marketing goal into a playable mini-game spec: one dead-simple mechanic, sustainable reward economics, an honest value-exchange for the data, and the conversion path out. The spec an engineer or a no-code tool builds from. Method: references/agent-manifest.md.
Core question: Is it fun in one action, honest in its odds, and does it hand off to a real next step — or is it a dark-pattern email trap?
Critical Gates — load first
- Serves a marketing goal. Lead capture, engagement, or virality — named, with the metric. A game with no goal is a toy.
- One action to fun. The core loop is one obvious action (spin, pick, scratch). Friction before the first hit of fun kills it.
- Honest by construction. Real odds, real prizes, no fake "you won!" then a paywall. Dark patterns are a hard FAIL (and a legal/brand risk).
- Has a funnel. The game ends in a real next step (claim → email value-exchange → offer), not a dead end or a forced wall.
Before Starting
Apply references/_shared/before-starting-check.md. Resolve via ≤4 Cold Start questions only what's unstated: