particle-system
Installation
SKILL.md
Particle System
Drive many small elements with simple per-particle rules to get emergent, organic motion. Use 2D canvas for hundreds, GPU Points for thousands.
When to use
- Particle/constellation backgrounds and ambient motion.
- Celebratory bursts: confetti, sparks. Weather: snow, rain. Volumetric: smoke.
- Flow-field / curl-noise swirls and data-driven point clouds.
- Connected-dot networks (lines between nearby particles).
Core loop: integrate per particle
Each particle holds state and is advanced every frame: accumulate forces into acceleration, integrate velocity and position, age it, respawn when dead. Scale by dt for frame-rate independence.