unity-implement

Installation
SKILL.md

Implement the work described by the user in the spec or tasks.

1. Establish the boundary

  • unity-cli and unity-pipeline.
  • ui-ugui for Runtime/Canvas UI or ui-imgui for Editor IMGUI.
  • No new external package, Packages/manifest.json change, or editor-resource import such as TMP Essentials.
  • An opened Editor.

On a failed gate, stop and report with the required user action.

2. Implement and validate

  • Call the Skill tool with unity-tdd where possible, at pre-agreed seams.
  • Run typechecking regularly, single test files regularly, and the full test suite once at the end by using unity-pipeline.
  • Use unity-cli for every non-code edit; never edit Unity YAML directly.
  • Use ui-ugui for Runtime/Canvas UI and ui-imgui for Editor IMGUI.
  • Use repository-root .scratch/ for all temporary scripts, files, logs, exports, screenshots, and command output. Remove every artifact created for this work item before reporting.
  • Report human playtesting, Player Build, as deferred rather than running it.
Installs
63
First Seen
Aug 11, 2026