unity-implement
Installation
SKILL.md
Implement the work described by the user in the spec or tasks.
1. Establish the boundary
unity-cliandunity-pipeline.ui-uguifor Runtime/Canvas UI orui-imguifor Editor IMGUI.- No new external package,
Packages/manifest.jsonchange, or editor-resource import such as TMP Essentials. - An opened Editor.
On a failed gate, stop and report with the required user action.
2. Implement and validate
- Call the Skill tool with
unity-tddwhere possible, at pre-agreed seams. - Run typechecking regularly, single test files regularly, and the full test suite once at the end by using
unity-pipeline. - Use
unity-clifor every non-code edit; never edit Unity YAML directly. - Use
ui-uguifor Runtime/Canvas UI andui-imguifor Editor IMGUI. - Use repository-root
.scratch/for all temporary scripts, files, logs, exports, screenshots, and command output. Remove every artifact created for this work item before reporting. - Report human playtesting, Player Build, as deferred rather than running it.