asset-spec
Installation
SKILL.md
If no argument is provided, check whether design/assets/asset-manifest.md exists:
- If it exists: read it, find the first context (system/level/character) with any asset at status "Needed" but no spec file written yet, and use
AskUserQuestion:- Prompt: "The next unspecced context is [target]. Generate asset specs for it?"
- Options:
[A] Yes — spec [target]/[B] Pick a different target/[C] Stop here
- If no manifest: fail with:
"Usage:
/asset-spec system:<name>— e.g.,/asset-spec system:tower-defenseOr:/asset-spec level:iron-gate-fortress//asset-spec character:frost-wardenRun after your art bible and GDDs are approved."
Phase 0: Parse Arguments
Extract:
- Target type:
system,level, orcharacter - Target name: the name after the colon (normalize to kebab-case)
- Review mode:
--review [full|lean|solo]if present