uw-game-feel-integrator

Installation
SKILL.md

Game Feel Integrator

Apply juice to gameplay events using the GFD Feedback Matrix.

Before You Start

  1. Read docs/ProjectConfig.yaml for:
    • feel_tools.tweening — which tween library ("dotween", "primetween", or "none").
    • feel_tools.feedback_system — feedback framework if any.
    • feel_tools.audio — audio middleware.
    • feel_tools.camera — camera system (Cinemachine, custom, etc.).
    • mcp.unity_mcp — if true, call refresh_unity after creating files.
  2. Read docs/GFD.md for the Feedback Matrix — it defines which events need which feedback channels.
  3. Read docs/CODING_STANDARDS.md for async patterns (Awaitable + CancellationToken) used in middleware-agnostic patterns.

Rule of Three

Every meaningful action needs feedback in at least 3 channels: Visual, Audio, Kinesthetic.

Installs
3
GitHub Stars
28
First Seen
Jul 5, 2026