uw-game-feel-integrator
Installation
SKILL.md
Game Feel Integrator
Apply juice to gameplay events using the GFD Feedback Matrix.
Before You Start
- Read
docs/ProjectConfig.yamlfor:feel_tools.tweening— which tween library ("dotween","primetween", or"none").feel_tools.feedback_system— feedback framework if any.feel_tools.audio— audio middleware.feel_tools.camera— camera system (Cinemachine, custom, etc.).mcp.unity_mcp— iftrue, callrefresh_unityafter creating files.
- Read
docs/GFD.mdfor the Feedback Matrix — it defines which events need which feedback channels. - Read
docs/CODING_STANDARDS.mdfor async patterns (Awaitable+CancellationToken) used in middleware-agnostic patterns.
Rule of Three
Every meaningful action needs feedback in at least 3 channels: Visual, Audio, Kinesthetic.