uw-state-machine
Installation
SKILL.md
State Machine
Interface-based state machines for game flow, characters, and UI.
Before You Start
- Read
docs/ProjectConfig.yamlfor:architecture_pattern—"so-first"or"di-first"(affects how states and the StateMachine are created and wired).mcp.unity_mcp— iftrue, callrefresh_unityafter creating files.
- Read
docs/CODING_STANDARDS.mdfor async patterns (Awaitable+CancellationToken) — state transitions are async. - Ensure the feature has an
.asmdef— create withuw-unity-feature-scaffoldif needed.