uw-ui-toolkit-binder
Installation
SKILL.md
UI Toolkit Binder
Generate MVVM UI code using Unity 6's Runtime Data Binding.
Before You Start
- Read
docs/ProjectConfig.yamlfor:ui_system— must be"UIToolkit"or"Mixed". If"UGUI", this skill does not apply.architecture_pattern—"so-first"or"di-first"(affects how ViewModels get their data).mcp.unity_mcp— iftrue, callrefresh_unityafter creating files.
- Read
docs/NAMING_CONVENTIONS.md— UXML files use PascalCase (e.g.,PlayerHUD.uxml), USS files match (e.g.,PlayerHUD.uss). - Read
docs/CODING_STANDARDS.md— class structure order, serialization rules, async patterns apply to ViewModels. - If UI motion/animation is needed, check
docs/GFD_Template.mdfor guidelines and useuw-game-feel-integratorfor tween integration.