uw-ui-toolkit-binder

Installation
SKILL.md

UI Toolkit Binder

Generate MVVM UI code using Unity 6's Runtime Data Binding.

Before You Start

  1. Read docs/ProjectConfig.yaml for:
    • ui_system — must be "UIToolkit" or "Mixed". If "UGUI", this skill does not apply.
    • architecture_pattern — "so-first" or "di-first" (affects how ViewModels get their data).
    • mcp.unity_mcp — if true, call refresh_unity after creating files.
  2. Read docs/NAMING_CONVENTIONS.md — UXML files use PascalCase (e.g., PlayerHUD.uxml), USS files match (e.g., PlayerHUD.uss).
  3. Read docs/CODING_STANDARDS.md — class structure order, serialization rules, async patterns apply to ViewModels.
  4. If UI motion/animation is needed, check docs/GFD_Template.md for guidelines and use uw-game-feel-integrator for tween integration.

When to Use UI Toolkit vs uGUI

Installs
3
GitHub Stars
28
First Seen
Jul 5, 2026