blender-character-workflow
Installation
SKILL.md
Blender Character Workflow
Character completion requires deformation evidence. A mesh plus an armature is not a finished rig.
Establish the character contract
Record intended platform and export format, body/face scope, scale and axis, triangle/material/texture budgets, bone naming and hierarchy requirements, required controls, facial shape keys, poses/actions, and engine/avatar constraints. Identify the minimum acceptance poses: neutral, extreme bend for each major joint, reach, twist, locomotion/contact, and any required facial expression.