webgpu-impl-async-patterns

Installation
SKILL.md

WebGPU Async Patterns

WebGPU is asynchronous by design: the GPU runs on its own timeline while JavaScript runs on the content timeline. This skill structures the frame loop, maps buffers safely, and loads pipelines without blocking on WebGPU 1.0-stable (Chrome 113+, Safari 26+, Firefox 141+).

Quick Reference

API Returns Timeline Use for
buffer.mapAsync(mode, offset, size) Promise<undefined> resolves when buffer is CPU-owned CPU access to a MAP_READ/MAP_WRITE buffer
buffer.mapState "unmapped" / "pending" / "mapped" read synchronously guard before calling mapAsync
buffer.getMappedRange(offset, size) ArrayBuffer valid only while mapped read or write the mapped bytes
buffer.unmap() undefined returns buffer to "unmapped" release the buffer back to the GPU
queue.onSubmittedWorkDone() Promise<undefined> resolves after submitted work completes one-time GPU completion checkpoint
device.createRenderPipelineAsync(desc) Promise<GPURenderPipeline> compiles off the content timeline load-time pipeline creation
device.createComputePipelineAsync(desc) Promise<GPUComputePipeline> compiles off the content timeline load-time pipeline creation
requestAnimationFrame(cb) frame handle content timeline the per-frame render driver
Installs
3
GitHub Stars
1
First Seen
Aug 5, 2026
webgpu-impl-async-patterns — impertio-studio/webgpu-claude-skill-package