webgpu-impl-render-targets

Installation
SKILL.md

WebGPU Render Targets

Configure the GPURenderPassDescriptor attachments a render pass writes into: the canvas color target, extra color targets for MRT, a depth-stencil buffer, and MSAA.

Quick Reference

Color attachment fields (colorAttachments[] entries):

Field Type Required Notes
view GPUTextureView yes Texture subresource written by the pass
loadOp "clear" | "load" yes "clear" resets to clearValue; "load" keeps contents
storeOp "store" | "discard" yes "store" writes results back; "discard" drops them
clearValue {r,g,b,a} or [r,g,b,a] no Consumed ONLY when loadOp is "clear"; default {0,0,0,0}
resolveTarget GPUTextureView no MSAA resolve destination; single-sample view
depthSlice number no Index of a 3D-texture slice to render into

Depth-stencil attachment fields (depthStencilAttachment):

Installs
3
GitHub Stars
1
First Seen
Aug 5, 2026
webgpu-impl-render-targets — impertio-studio/webgpu-claude-skill-package