webgpu-wgsl-fragment-shaders
Installation
SKILL.md
WGSL Fragment Shaders
Write a WGSL @fragment entry point that produces color, depth, and coverage
outputs that match the render pipeline, without target mismatches or losing early-Z.
Quick Reference
WGSL is the shading language of WebGPU 1.0-stable (Chrome 113+, Safari 26+,
Firefox 141+). A fragment shader runs once per rasterized fragment. It is marked
@fragment and may not be called from other WGSL code.