webgpu-wgsl-textures
Installation
SKILL.md
WGSL Textures and Samplers
Declare WGSL texture and sampler handle types and call the texture builtin functions correctly per shader stage in WebGPU 1.0-stable.
Quick Reference
Texture handle types
All texture and sampler variables live in the handle address space. They are declared
at module scope with @group(g) @binding(b) and have access mode read (storage
textures have a parameterized access mode).