video-storytelling-core-principles
Installation
SKILL.md
1. The “smoke and fire” rule (make it concrete)
- Reject vague grandeur: Do not build visuals around abstract buzzwords like “system,” “architecture,” “underlying logic,” or “empowerment.”
- Use lived-in detail: Map ideas to warm, everyday scenes—e.g. multi-agent teamwork as tiny kitchen sprites dividing cake work; single-model limits as one person juggling chores until everything breaks.
- Stress texture: Prompts must highlight physical material (flour dust, cream sheen, strawberry color, oven glow) for “food appeal” or satisfying, tactile life moments.
2. The “mute” test
- Picture = story: If you mute narration and dialogue, the audience should still follow setup, turn, and payoff. Voiceover annotates the image—images must not become a slide deck for the VO.
- Visual loop and contrast:
- Problem and solution should read through visual contrast, not explanation-only VO.
- Weak: Scene 1 VO “solo is exhausting,” girl sighs; Scene 4 VO “teamwork is easy,” girl smiles—same vague staging.
- Strong: Scene 1—girl whisks with one hand and struggles to pour flour with the other → flour explosion (solo pain). Scene 4—friend takes whisking; girl can sift flour calmly (team gain). Action contrast closes the loop.