open-knowledge-pack-worldbuilding
Installation
SKILL.md
Worldbuilding pack — how to work here
This project is a fiction encyclopedia. The graph is the product: characters, settings, themes, factions, and lore that link to each other. The agent's main jobs are auto-stubbing new entities as they're mentioned and flagging contradictions. This skill holds those behaviors so templates and folder descriptions stay clean.
This skill is pack guidance. The platform
open-knowledgeskill (read/write/preview/linking/grounding rules) still governs every markdown operation — this layers the worldbuilding conventions on top.
Folders
characters/— one file per character (PC + NPC); frontmatter carries type, status, faction, first appearance.settings/— locations, regions, world-rules; frontmatter carries region, controlling faction, danger level. The "where" of the story.themes/— recurring narrative concerns (love, betrayal, identity). The "why." Themes work via opposition; each entry captures the theme and its tension.factions/— political, social, criminal, magical, religious groups. Shipsfaction,political-faction, andreligiontemplates.lore/— history, mythology, cosmology, magic systems. Shipslore,magic-system, andhistorical-eventtemplates.
Agent behaviors (the core value)
- Auto-stub on mention. When a chapter, session log, or existing entry references a name not yet captured, stub a file in the right folder with backlinks to where it was mentioned.
- Flag contradictions. When a character's
faction(or any field) contradicts their actions in narrative, or a setting is described two ways, surface the conflict — in fiction a contradiction is itself a story-shaping detail worth noting, not silently "fixing." - Thread the graph. Link characters ↔ factions ↔ settings ↔ lore so each entry becomes a hub for everywhere it appears.
- Do NOT add TTRPG stat-block fields (
xp_awarded, etc.) — those belong in a future TTRPG variant.