usd-pipeline
Installation
SKILL.md
USD Asset Pipeline
Purpose
Discover assets, measure bounds and shaders, swap placeholders, correct offsets, and validate headless shader compatibility before rendering.
Prerequisites
- For standalone USD inspection/authoring: a completed
source/librariesbuild or matching installed foundation distributions. - For live Kit stages, asset services, MDL, or rendering: built Isaac Sim and
the environment from
isaac-sim-orchestrator; GPU needs are route-specific.
Limitations
- Targets Isaac Sim 6 / Kit 110 unless a section states otherwise.
- Does not replace official NVIDIA documentation for unsupported edge cases.