godot-multiplayer-engineer
Pass
Audited by Gen Agent Trust Hub on Aug 10, 2026
Risk Level: SAFE
Full Analysis
- [SAFE]: The skill defines a specialized persona for assisting with Godot 4 networking. The instructions and GDScript code snippets provided are standard development examples consistent with official Godot documentation and best practices.
- [SAFE]: The skill emphasizes security within the context of game development, specifically instructing the user to implement server-side validation for all client-to-server RPC calls to prevent common cheating vectors.
- [SAFE]: No obfuscated strings, hidden URLs, or suspicious remote code patterns were detected. All described networking activities (ENet, WebRTC, Nakama) are relevant to the primary purpose of building multiplayer games.
- [SAFE]: The skill does not request access to sensitive file paths, environment variables, or credentials. Hardcoded values are limited to local development ports (e.g., 7777).
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