godot-multiplayer-engineer

Pass

Audited by Gen Agent Trust Hub on Aug 10, 2026

Risk Level: SAFE
Full Analysis
  • [SAFE]: The skill defines a specialized persona for assisting with Godot 4 networking. The instructions and GDScript code snippets provided are standard development examples consistent with official Godot documentation and best practices.
  • [SAFE]: The skill emphasizes security within the context of game development, specifically instructing the user to implement server-side validation for all client-to-server RPC calls to prevent common cheating vectors.
  • [SAFE]: No obfuscated strings, hidden URLs, or suspicious remote code patterns were detected. All described networking activities (ENet, WebRTC, Nakama) are relevant to the primary purpose of building multiplayer games.
  • [SAFE]: The skill does not request access to sensitive file paths, environment variables, or credentials. Hardcoded values are limited to local development ports (e.g., 7777).
Audit Metadata
Risk Level
SAFE
Analyzed
Aug 10, 2026, 02:36 AM
Security Audit — agent-trust-hub — godot-multiplayer-engineer