assets-find

Installation
SKILL.md

Assets / Find

Search the asset database using the search filter string. Allows you to search for Assets. The string argument can provide names, labels or types (classnames).

Filter syntax

  • Name — filter assets by their filename (without extension). Words separated by whitespace are treated as separate name searches.
  • Labels (l:) — assets can have labels attached. Use l: before each label.
  • Types (t:) — find assets based on explicitly identified types. Available types include AnimationClip, AudioClip, AudioMixer, ComputeShader, Font, GUISkin, Material, Mesh, Model, PhysicMaterial, Prefab, Scene, Script, Shader, Sprite, Texture, VideoClip, VisualEffectAsset, VisualEffectSubgraph.
  • AssetBundles (b:) — find assets which are part of an Asset bundle.
  • Area (a:) — find assets in a specific area. Valid values: all, assets, packages.
  • Globbing (glob:) — use globbing to match specific rules.

Searching is case-insensitive. Use searchInFolders to restrict the search scope. maxResults caps the returned list (default 10) — results beyond it are truncated.

How to Call

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Aug 21, 2026