assets-material-create
Installation
SKILL.md
Assets / Create Material
Create new material asset with default parameters. Creates folders recursively if they do not exist. Provide proper 'shaderName' - use 'assets-shader-list-all' tool to find available shaders.
Inputs
assetPath— must start withAssets/and end with.mat.shaderName— name resolvable viaUnityEngine.Shader.Find.
Behavior
Throws if the path is empty, malformed, or the shader cannot be resolved. Creates a default Material from the resolved shader, saves it, refreshes the AssetDatabase, and returns an AssetObjectRef pointing at the new asset.