gameobject-create

Installation
SKILL.md

GameObject / Create

Create a new GameObject in opened Prefab or in a Scene. If needed - provide proper 'position', 'rotation' and 'scale' to reduce amount of operations.

Inputs

  • name — required non-empty name.
  • parentGameObjectRef (optional) — when provided, the new GameObject is parented under this one (SetParent(parent, worldPositionStays: false)); otherwise it's created at scene/prefab root.
  • position / rotation / scale — optional transform; default to zero / zero / one.
  • isLocalSpace — when true, applies the transform in local space relative to the parent.
  • primitiveType (optional) — when set, the GameObject is created via GameObject.CreatePrimitive (adds the appropriate renderer/collider for the primitive shape).

How to Call

Installs
1
GitHub Stars
4.6K
First Seen
Aug 21, 2026