profiler-capture-frame
Installation
SKILL.md
Profiler / Capture Frame
Reads UnityEngine.Time fields and returns them in a single struct. This tool is intentionally a single-frame snapshot — Unity's runtime API does not expose historical frame-data outside the Profiler window.
Fields
FrameTimeMs—Time.deltaTime * 1000f.Fps—1 / Time.deltaTime(0 when delta is zero).TotalFrameCount—Time.frameCount(includes skipped renders).RealtimeSinceStartup—Time.realtimeSinceStartup.RenderedFrameCount—Time.renderedFrameCount.
Behavior
Uses only built-in Unity APIs (UnityEngine.Time). No external Unity package is required.