scene-get-data
Installation
SKILL.md
Scene / Get Data
This tool retrieves the list of root GameObjects in the specified scene. Use 'scene-list-opened' tool to get the list of all opened scenes.
Toggles (all default false to keep responses small)
includeRootGameObjects— include root GameObjects in the scene data.includeChildrenDepth(default 3) — depth of the hierarchy to include.includeBounds— include 3D bounds for GameObjects.includeData— include serialized component data for GameObjects.
Path-scoped reads (token-saving)
Supply paths to read only the listed fields/elements from the scene's root-GameObjects array via Reflector.TryReadAt, or viewQuery to navigate/filter the same array via Reflector.View. The result populates Data on the returned SceneData. These two parameters are mutually exclusive.
Path syntax
fieldName, nested/field, arrayField/[i], dictField/[key]. Leading #/ is stripped. Example: paths=['[0]/name'] reads the name of the first root GameObject.