scene-set-active
Installation
SKILL.md
Scene / Set Active
Set the specified opened scene as the active scene. Use 'scene-list-opened' tool to get the list of all opened scenes.
Inputs
sceneRef—AssetObjectRefpointing at aSceneAsset. The scene must already be opened.
Behavior
Resolves the SceneAsset, finds the matching opened scene (by name then by path), and calls EditorSceneManager.SetActiveScene. No-op if the scene is already active. Returns the post-call snapshot of opened scenes.
How to Call
unity-mcp-cli run-tool scene-set-active --input '{
"sceneRef": "string_value"
}'