screenshot-camera
Installation
SKILL.md
Screenshot / Camera
Captures a screenshot from a camera and returns it as an image. If no camera is specified, uses the Main Camera. Returns the image directly for visual inspection by the LLM.
Inputs
cameraRef(optional) — reference to a GameObject hosting aCamera. When null,Camera.mainis used; if there is no main camera, the first entry ofCamera.allCamerasis used.width(default 1920) /height(default 1080) — output pixels. Must be > 0 and ≤MaxDimension.
Behavior
Allocates a temporary RenderTexture, swaps it onto the chosen camera, calls Camera.Render, reads back via Texture2D.ReadPixels, encodes as PNG, and restores the camera's prior targetTexture. Returns a ResponseCallTool.Image with image/png MIME and a descriptive caption.