domain-storytelling
domain-storytelling
A two-phase skill for Domain Storytelling (Hofer & Schwentner). Phase one interviews the user to capture a domain story as a structured YAML file. Phase two reads all captured stories and generates a pure domain layer directly into the codebase.
When to use
- When the user runs
/domain-storytelling captureto record a new domain story - When the user runs
/domain-storytelling generateto produce domain layer code from existing stories - When the user runs
/domain-storytellingwith no arguments to see help
Arguments
This skill accepts a subcommand as its argument:
capture— Start a domain storytelling interview sessiongenerate— Generate domain layer code from existing stories- No argument — Show available subcommands and a brief description of each
Storage
More from ivcota/skills
faas
|
9e-myth-revisited
|
4hundred-million-leads
Build a lead generation engine using the Core Four, lead magnets, and Lead Getters. Use when the user mentions "lead generation", "getting leads", "cold outreach", "warm outreach", "lead magnet", "content strategy for leads", "paid ads strategy", "affiliate marketing", "referral system", "Rule of 100", or "Core Four". Also trigger when building outbound sales systems, designing lead magnets, scaling advertising, creating referral programs, or diagnosing why a business is not getting enough leads. Covers the Core Four, Lead Getters, Hook-Retain-Reward, More Better New, and the advertising compounding model. For offer creation, see hundred-million-offers. For outbound sales process, see predictable-revenue.
4office-hours
|
4distill-to-skill
|
4the-one-thing
Narrow focus to extraordinary results using Gary Keller's Focusing Question, Goal Setting to the Now, and Time Blocking. Use when the user mentions "the ONE Thing", "focusing question", "time blocking", "domino effect", "go small", "lead domino", "goal setting to the now", "80/20", "Pareto", "Three Commitments", "Four Thieves", "E to P", or "counterbalance". Also trigger when cutting a bloated to-do list, picking a team's top priority or OKR, designing a daily schedule around deep work, deciding what to say no to, diagnosing overwhelm or work-life-balance problems, planning a product roadmap around a single bet, or when effort is not producing results. Covers the ONE Thing principle, the Six Lies of success, the Focusing Question, Goal Setting to the Now, Time Blocking, the Three Commitments, and the Four Thieves. For habit formation mechanics, see drive-motivation. For product positioning around a single bet, see obviously-awesome. For persuading a team to adopt one priority, see made-to-stick.
4