interaction-feedback

Installation
SKILL.md

Interaction Feedback

Coverage

Design feedback states for user actions and system changes. Covers immediate click feedback, loading indicators, skeletons, optimistic UI, pending and disabled states, progress, success confirmation, persistent errors, retry, undo, autosave, long-running jobs, empty and low-data states, and perceived-latency staging.

Philosophy

Feedback is the user's proof that the system heard them. Without it, users repeat actions, abandon flows, or assume data was lost. Good feedback is honest about uncertainty and gives recovery paths when the system cannot complete the action.

Feedback is not the same as performance. A fast system still needs confirmation, and a slow system still needs staged truth.

Method

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