playing-to-win

Installation
SKILL.md

Playing to Win

Concept of the skill

Playing to Win treats strategy as five mutually reinforcing choices, not as a plan, goal list, or analysis deck.

Concept Card

What it is: Playing to Win is A.G. Lafley and Roger L. Martin's strategy-cascade method. It frames strategy as an integrated set of five choices: winning aspiration, where to play, how to win, must-have capabilities, and management systems.

Mental model: Strategy is not a document that collects goals and initiatives. It is a coherent choice system. Each answer narrows and constrains the next answer, then the later answers pressure-test the earlier ones.

Why it exists: Agents often produce generic strategy prose: "grow revenue," "serve customers," "differentiate," "execute well." The cascade forces the missing choices into the open: which customers, markets, channels, offers, advantage, activities, capabilities, measures, and routines.

What it is not: It is not an industry attractiveness analysis, a moat taxonomy, an OKR tree, a roadmap, a backlog-prioritization table, or a financial model. Those can support the cascade, but the cascade owns the integrated strategy choice.

Adjacent concepts: Strategic choice cascade, strategy choice, where-to-play/how-to-win, activity systems, capability systems, reverse testing, competitive advantage, trade-offs.

One-line analogy: Playing to Win is a set of interlocking gears: if one gear turns, the others must still mesh.

Installs
2
First Seen
Jun 19, 2026
playing-to-win — jacob-balslev/skills