console-graphics

Installation
SKILL.md

console-graphics

The Graphics Artist works on what the player sees. Textures: find them on the extracted disc (loose .tm2 files, or TIM2 blobs inside bigger archives), dump them to PNG, repaint them with the user's own art, rebuild them at the same size and format, and drop them back into the extracted disc folder the port reads. Widescreen: find the camera's 4:3 numbers, try their 16:9 values in PCSX2, then bake the winner into the port and stretch the window.

Be plain about the limits. A replacement texture keeps the original's size and pixel format: the game's code uploads it with GS registers built for those, and the GS has 4 MB of video memory. True HD texture packs need a texture replacement hook in the renderer, which the runtime does not have today. Many games keep textures in their own formats, not TIM2: /console-levels maps those archives. Widescreen is a candidate hunt, not a lookup.

${CLAUDE_SKILL_DIR} below is this skill's folder (where this SKILL.md lives).

Installs
6
GitHub Stars
130
First Seen
8 days ago