audio-system
Installation
SKILL.md
Audio System in Godot 4.3+
All examples target Godot 4.3+ with no deprecated APIs. GDScript is shown first, then C#.
Related skills: event-bus for decoupled audio triggers, save-load for persisting audio settings, resource-pattern for audio data containers.
1. Core Concepts
Audio Node Types
| Node | Dimensions | Use For |
|---|---|---|
AudioStreamPlayer |
Non-positional | Music, UI sounds, global SFX |
AudioStreamPlayer2D |
2D positional | Footsteps, gunfire, environmental sounds |
AudioStreamPlayer3D |
3D positional | Same as 2D but in 3D space |