godot-code-review

Installation
SKILL.md

Godot Code Review

A structured review guide for Godot 4.3+ projects covering GDScript and C#. Work through each checklist section, then produce a review summary using the output template at the end.

Related skills: godot-testing for TDD and test coverage, scene-organization for scene tree best practices, godot-optimization for performance review.


1. Node & Scene Architecture

  • Each scene has a single, clear responsibility (player, enemy, UI widget, etc.)
  • Inheritance chains are shallow — prefer composition via child nodes over deep extends hierarchies
  • Autoloads (singletons) are used sparingly; only truly global state belongs there
  • Node references traverse only to direct children — no get_parent() chains
  • @onready (GDScript) or GetNode<T>() (C#) targets direct children or named paths within the same scene

Anti-pattern — get_parent() chain

Installs
36
GitHub Stars
312
First Seen
Apr 14, 2026
godot-code-review — jame581/godotprompter