godot-debugging

Installation
SKILL.md

Godot Debugging

This skill covers systematic debugging for Godot 4.3+ projects in both GDScript and C#. It covers print techniques, breakpoints, signal tracing, the built-in profiler, scene tree inspection, common error patterns, and a step-by-step debugging checklist.

Related skills: godot-optimization for performance profiling, godot-testing for regression tests after fixes, csharp-signals for C# signal debugging patterns.


1. Print Debugging

GDScript

Godot provides several print functions with different purposes. Choose based on the severity and context of what you are logging.

# print() — general output, space-separated values
print("Player position: ", position)
print("Health: ", health, " / ", max_health)
Installs
32
GitHub Stars
323
First Seen
Apr 14, 2026
godot-debugging — jame581/godotprompter