godot-grill
Godot Grill
Settle the decisions only the developer can make, before anyone designs a scene tree or writes code. The output is a decision record, not a design.
Related skills: godot-brainstorming for the scene tree, signal map, and plan once decisions are settled, scene-organization for composition vs. inheritance trade-offs, godot-mentor for teaching-mode delivery of what follows.
1. Decisions, not facts
Ask only what only the user knows: intent, constraints, priorities, taste.
Node types, API signatures, and version differences are facts. Look them up
(godot-brainstorming/references/node-selection.md, the domain skills), decide, and record the
choice. Never spend a question on one.
Architecture choices — data home, state representation, save format — are decided from the
user's answers, not asked as technology picks. Ask the constraint behind them ("will designers
edit items in the Inspector?"), then map the answer to Resource .tres yourself.