godot-grill

Installation
SKILL.md

Godot Grill

Settle the decisions only the developer can make, before anyone designs a scene tree or writes code. The output is a decision record, not a design.

Related skills: godot-brainstorming for the scene tree, signal map, and plan once decisions are settled, scene-organization for composition vs. inheritance trade-offs, godot-mentor for teaching-mode delivery of what follows.

1. Decisions, not facts

Ask only what only the user knows: intent, constraints, priorities, taste.

Node types, API signatures, and version differences are facts. Look them up (godot-brainstorming/references/node-selection.md, the domain skills), decide, and record the choice. Never spend a question on one.

Architecture choices — data home, state representation, save format — are decided from the user's answers, not asked as technology picks. Ask the constraint behind them ("will designers edit items in the Inspector?"), then map the answer to Resource .tres yourself.

Installs
33
GitHub Stars
828
First Seen
Sep 22, 2026