input-handling
Pass
Audited by Gen Agent Trust Hub on Apr 23, 2026
Risk Level: SAFE
Full Analysis
- [SAFE]: The skill documents standard Godot 4.3 APIs for input management. All code examples for handling hardware events, polling, and action mapping follow established game development best practices.
- [SAFE]: The runtime action rebinding and persistence examples use the local user:// sandbox for configuration storage, which is the recommended and secure way to handle player settings in Godot.
- [SAFE]: No malicious patterns, such as command injection, data exfiltration, or unauthorized external network requests, were identified in the instructions or code samples.
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