limboai

Installation
SKILL.md

LimboAI

Related skills: ai-navigation for movement the tasks drive, state-machine for core-engine FSM (when you don't need an addon), godot-brainstorming for choosing an AI approach.

Addon: LimboAI · version v1.7.1 · Godot 4.6+ · MIT · source: https://github.com/limbonaut/limboai · written in C++ (GDExtension; engine-module build also available). GDExtension exposes GDScript; C# requires the module build (not GDExtension in v1.7.1).


1. When to use LimboAI

Approach Best for
Core-engine FSM (state-machine skill) Simple agents, < 5 states, no addon
Beehave (GDScript addon) Lightweight BT, GDScript-only projects
LimboAI BT and HSM together, visual editor, C++ performance, C# support (module build)

Choose LimboAI when you need a behavior tree with a polished visual debugger, want to combine it with a hierarchical state machine (BTState bridges them), or need C++ task execution speed. Note: LimboAI requires Godot 4.6+ and is not usable on 4.3–4.5. For a simpler GDScript-only behavior tree, Beehave is a lighter alternative. For plain state machines without a BT, use the built-in state-machine skill instead.


Installs
6
GitHub Stars
312
First Seen
9 days ago
limboai — jame581/godotprompter