multiplayer-sync
Installation
SKILL.md
Multiplayer Synchronization in Godot 4.3+
All examples target Godot 4.3+ with no deprecated APIs. GDScript is shown first, then C#.
Related skills: multiplayer-basics for ENet setup, RPCs, and authority model, dedicated-server for headless export and deployment, physics-system for physics interpolation and RigidBody synchronization.
1. MultiplayerSynchronizer
MultiplayerSynchronizer is Godot's built-in node for replicating properties across the network. Add it as a child of the node whose state you want to share.
What It Does
- Sends property values from the authority peer to all others at a configured interval
- Supports both delta sync (only changed values) and full sync (all values every tick)
- Allows visibility filters to control which peers receive updates