particles-vfx
Installation
SKILL.md
Particle Systems in Godot 4.3+
All examples target Godot 4.3+ with no deprecated APIs. GDScript is shown first, then C#.
Related skills: shader-basics for custom particle shaders, 3d-essentials for lighting and environment that affect particles, 2d-essentials for 2D rendering context, tween-animation for code-driven VFX timing, godot-optimization for particle performance tuning.
1. Core Concepts
GPU vs CPU Particles
| Node | Processing | Features | Use For |
|---|---|---|---|
GPUParticles2D |
GPU | Full features, high counts, trails | Most 2D effects |
GPUParticles3D |
GPU | Full features, attractors, collision | Most 3D effects |
CPUParticles2D |
CPU | Simpler, no trails/attractors | Low-end devices, few particles |
CPUParticles3D |
CPU | Simpler, no trails/attractors | Low-end devices, few particles |