player-controller

Installation
SKILL.md

Player Controllers in Godot 4.3+

All examples target Godot 4.3+ with no deprecated APIs. GDScript is shown first, then C#.

Related skills: physics-system for RigidBody, Area, raycasting, and collision shapes, 2d-essentials for TileMaps, parallax, and 2D lighting, 3d-essentials for CharacterBody3D and 3D movement setup, state-machine for movement state management, camera-system for camera follow and shake, component-system for hitbox/hurtbox integration, animation-system for animation driven by movement state, input-handling for InputMap actions and controller support, ai-navigation for enemy movement and pathfinding.


1. Core Concepts

CharacterBody vs RigidBody

Body Type Use For Physics Control Notes
CharacterBody2D/3D Player, enemies, NPCs Manual (full) You control velocity; move_and_slide() handles collisions
RigidBody2D/3D Projectiles, props, debris Engine-driven Physics engine applies forces; harder to control precisely
RigidBody2D/3D Projectiles with bouncing Engine-driven Set linear_velocity once; let physics resolve bounces
CharacterBody2D Platformers, top-down, FPS Manual (full) Reliable and predictable; best for responsive game feel
Installs
30
GitHub Stars
312
First Seen
Apr 14, 2026
player-controller — jame581/godotprompter