scene-organization
Installation
SKILL.md
Scene Organization
A guide for structuring Godot 4.3+ scene trees: when to split, when to compose, and how nodes should communicate.
Related skills: component-system for composition patterns, event-bus for decoupled communication, godot-brainstorming for scene tree planning, 2d-essentials for TileMapLayer and CanvasLayer organization.
1. Core Principle
Scenes are building blocks. Each scene encapsulates exactly one concept — a player, an enemy, a health bar, a weapon. A scene should be understandable in isolation, reusable without modification, and replaceable without breaking its neighbors.
One scene = one responsibility. If you struggle to name a scene in two words or fewer, it is probably doing too much.