tween-animation

Installation
SKILL.md

Tweens in Godot 4.3+

All examples target Godot 4.3+ with no deprecated APIs. GDScript is shown first, then C#.

Related skills: animation-system for AnimationPlayer/AnimationTree (keyframe-based), godot-ui for UI transitions, shader-basics for tweening shader parameters, camera-system for camera shake and transitions, math-essentials for easing curves and interpolation math, particles-vfx for code-driven VFX timing and sequencing.


1. Core Concepts

Tween vs AnimationPlayer

Feature Tween (code-driven) AnimationPlayer (data-driven)
Setup Code only — no editor needed Animation panel with keyframes
Best for Procedural motion, UI transitions, VFX Complex multi-track, artist-driven clips
Reusability Recreated per use — lightweight Saved as resources, reusable across scenes
Blending No — one tween per property at a time Yes — AnimationTree supports blending
Method calls tween_callback() at any point Call Method tracks at keyframed times
Installs
29
GitHub Stars
312
First Seen
Apr 14, 2026
tween-animation — jame581/godotprompter