xr-development

Installation
SKILL.md

XR Development in Godot 4.3+

All examples target Godot 4.3+ with no deprecated APIs. GDScript is shown first, then C#.

Related skills: 3d-essentials for 3D rendering and environment, physics-system for 3D physics interactions, input-handling for non-XR input patterns, export-pipeline for platform exports.


1. XR Setup

Enabling OpenXR

  1. Project Settings → Plugins → Enable: OpenXR (or OpenXR Plugin depending on version)
  2. Project Settings → XR → OpenXR → Enabledtrue
  3. Project Settings → XR → Shaders → Enabledtrue (for XR shader support)
  4. Rendering:
    • Use Forward+ or Mobile renderer (Compatibility also works for simpler scenes)
    • Set Project Settings → Display → Window → VSync Mode to Disabled (the XR runtime controls frame timing)
Installs
24
GitHub Stars
312
First Seen
Apr 23, 2026
xr-development — jame581/godotprompter