action-feel

Installation
SKILL.md

Action feel

Choose the project column before tuning numbers. Studio labels are examples, not rules.

Column Buffer Cancel Hitstop Turn
short-special short attack buffer on-hit into named specials authored per contact snap on startup if published
long-cancel longer command buffer named on-hit/jump/ranged edges authored rhythm/weight optional inertia carry
commit-whitelist anti-misinput buffer named follow-ups only authored weight limited during commitment
coyote-platformer jump buffer + coyote only published attack/jump edges tiny or none published air control

Do not combine columns implicitly. Persist the selected values in project data.

Logical clock and phase order

Publish the logical tick rate; render FPS is never the combat clock. Engine adapters provide input, pose, contact-query and presentation hooks, but gameplay owns ordering.

A deterministic default phase is:

Installs
7
GitHub Stars
13
First Seen
Oct 13, 2026