aggro-table

Installation
SKILL.md

Aggro Table

This skill owns AI threat scores and AI target-switch policy. enemy-perception decides who is currently observable/eligible; enemy-ai consumes the selected target state. Player lock-on selection belongs to target-priority.

Modes

Mode Score source
nearest distance or authored proximity score
damage-table accumulated authored threat events such as damage/support
scripted phase/script supplies target or score override
none actor does not use a threat table

There is no universal default. Preserve the project's existing target policy when one already exists.

Stable selection

Each candidate has a stable entity ID, eligibility state, score components and last-selection metadata. Publish deterministic tie-breaking when scores are equal.

Installs
5
GitHub Stars
13
First Seen
Oct 13, 2026