aggro-table
Installation
SKILL.md
Aggro Table
This skill owns AI threat scores and AI target-switch policy. enemy-perception decides who is currently observable/eligible; enemy-ai consumes the selected target state. Player lock-on selection belongs to target-priority.
Modes
| Mode | Score source |
|---|---|
| nearest | distance or authored proximity score |
| damage-table | accumulated authored threat events such as damage/support |
| scripted | phase/script supplies target or score override |
| none | actor does not use a threat table |
There is no universal default. Preserve the project's existing target policy when one already exists.
Stable selection
Each candidate has a stable entity ID, eligibility state, score components and last-selection metadata. Publish deterministic tie-breaking when scores are equal.