animation-graph

Installation
SKILL.md

Animation graph

This skill owns the animation state/layer composition graph. It consumes gameplay state/events; it does not own attack legality, hit timing, movement decisions or global time.

Compatible columns

loco-base | overlay-attack | hit-react | cinematic

They describe common layer/request roles and may be composed according to project data.

Request/layer contract

Each animation request declares an ID, source gameplay state/event, layer/mask, priority or blend rule, weight/lifetime/end condition, root-motion contribution policy and interruption/transition rule.

Multiple clips may legitimately contribute to the same bone channel through weighted blending. Determinism comes from explicit layer/mask/weight/priority rules, not from banning overlap.

Rules

Installs
5
GitHub Stars
13
First Seen
Oct 13, 2026