animation-graph
Installation
SKILL.md
Animation graph
This skill owns the animation state/layer composition graph. It consumes gameplay state/events; it does not own attack legality, hit timing, movement decisions or global time.
Compatible columns
loco-base | overlay-attack | hit-react | cinematic
They describe common layer/request roles and may be composed according to project data.
Request/layer contract
Each animation request declares an ID, source gameplay state/event, layer/mask, priority or blend rule, weight/lifetime/end condition, root-motion contribution policy and interruption/transition rule.
Multiple clips may legitimately contribute to the same bone channel through weighted blending. Determinism comes from explicit layer/mask/weight/priority rules, not from banning overlap.