asset-pack-intake
Installation
SKILL.md
Asset pack intake
Own accepting an external asset pack as input: validate its manifest and files, map each folder to the skill that owns it, and hand the build a phase plan. Do not generate, repaint, repack or edit the art, and do not become a second owner of atlas packing, animation playback, level design or feel tuning.
Modes
| Mode | Output |
|---|---|
| validate | integrity and consistency report with pass / fail / blocked / not-run per check |
| plan | phase plan for the chosen engine and art style, at most three specialised skills plus one engine per phase |
| import-check | record of the actual engine import and what it loaded, kept separate from validate |