asset-pack-intake

Installation
SKILL.md

Asset pack intake

Own accepting an external asset pack as input: validate its manifest and files, map each folder to the skill that owns it, and hand the build a phase plan. Do not generate, repaint, repack or edit the art, and do not become a second owner of atlas packing, animation playback, level design or feel tuning.

Modes

Mode Output
validate integrity and consistency report with pass / fail / blocked / not-run per check
plan phase plan for the chosen engine and art style, at most three specialised skills plus one engine per phase
import-check record of the actual engine import and what it loaded, kept separate from validate

Procedure

Installs
4
GitHub Stars
13
First Seen
Oct 20, 2026