audio-buses

Installation
SKILL.md

Audio buses

This skill owns audio routing and mix state. audio-feel maps authoritative game/presentation events to cues; gameplay owners decide whether an event happened.

Compatible modes

Mode Routing intent
sfx-bus route action/world SFX to a controllable bus
music-bus route music/stems to a controllable bus
duck-on-hit apply an authored duck snapshot/envelope when the project requests it
retry-clear stop/fade/reuse scoped loops so retry/scene transitions do not stack stale playback

Contract

Publish applicable bus IDs, parent routing, gain ranges, mute/solo/settings mapping, duck/snapshot source event, attack/release/fade values, voice/sidechain priority, and loop ownership.

The numbers are project data. Hitstop, pause, dodge, combat state or UI state may request a mix snapshot, but this skill does not impose a universal mute/duck policy or rewrite their logical timing.

Installs
5
GitHub Stars
13
First Seen
Oct 13, 2026