audio-buses
Installation
SKILL.md
Audio buses
This skill owns audio routing and mix state. audio-feel maps authoritative game/presentation events to cues; gameplay owners decide whether an event happened.
Compatible modes
| Mode | Routing intent |
|---|---|
| sfx-bus | route action/world SFX to a controllable bus |
| music-bus | route music/stems to a controllable bus |
| duck-on-hit | apply an authored duck snapshot/envelope when the project requests it |
| retry-clear | stop/fade/reuse scoped loops so retry/scene transitions do not stack stale playback |
Contract
Publish applicable bus IDs, parent routing, gain ranges, mute/solo/settings mapping, duck/snapshot source event, attack/release/fade values, voice/sidechain priority, and loop ownership.
The numbers are project data. Hitstop, pause, dodge, combat state or UI state may request a mix snapshot, but this skill does not impose a universal mute/duck policy or rewrite their logical timing.