audio-feel

Installation
SKILL.md

Audio feel

This skill owns event-to-audio presentation mapping. audio-buses owns routing/mix; gameplay systems own the logical event and timing.

Compatible modes

minimal-foley | layered-action | adaptive-music

Modes select presentation density, not a different gameplay clock.

Event contract

For each important cue publish applicable data:

Installs
5
GitHub Stars
13
First Seen
Oct 13, 2026